Sunday, March 9, 2014

Classroom Spaces That Work- Chapter 7 by Kayla Stanek

Chapter 7

"Create a classroom that is safe and healthy as possible while still being welcoming, interesting, and conducive to learning." 


Common Health Hazards in the Classroom

The most common health hazards in the classroom arise from: 

  • temperature, humidity, and ventilation
  • cleaning products
  • sponges
  • markers and glue
  • carpeting and upholstered furniture
  • animals
  • computer video display terminals. 
I was surprised to read that feathered and furry animals, such as hamsters, can cause health problems. These animals have dander, create allergic reactions and sanitation problems, and attract insects. If there are children allergic to feathered or furry animals, teachers can choose a fish, snake, turtle, or frog for a class pet. If there aren't any children who are allergic, teachers can have feathered or furry animals in their classroom as long as they are vigilant about animal care, handling, and cleaning (Clayton, 2001). I would have my students help me clean the animal's cage so they can learn one of the responsibilities of taking care of an animal.


Keeping the Classroom Clean 

Teachers can help by: 
  • keeping the amount of furniture and materials to an appropriate minimum
  • making cleaning up as easy as possible (Clayton, 2001). 
I think it is important for children to learn how to clean. I would model the skills for them and give them plenty of opportunities to practice, make mistakes, and try again. I would also make cleaning fun by playing cleaning games. Children take what they learn from cleaning their classroom and use it to take care of their homes and environment. 

Example in the Classroom

  • The Queen of Clean occasionally walks around the room and looks for the cleanest desk after school. The students will find a note and a Pixi Stick from the Queen of Clean in their desk if it is clean. 
  • The teacher says, "Magic Trash," several times a day, and the students scatter around the classroom picking up papers, organizing the book shelf, and many other tasks to make the clutter disappear. 
  • Students can also have classroom jobs to provide a variety of cleaning roles so they aren't always doing the same job (McCumbee, 2013). 


Technology 

  • School Clean Up is a free app in which a girl named Lily wants to clean up her school. She has to clean up the classroom, school garden, and lab. Students can give Lily a hand by playing this game and learn what messy looks like at the same time. This would be great to use with younger students when introducing cleaning. 





Resources 
  • Clayton, M. (2001). Classroom Spaces That Work. Turner Falls, MA: Northeast Foundation for Children, Inc. 
  • McCumbee, S. (2013). Keeping the Classroom Clean [Web log post]. Retrieved from http://www.mrsmccumbeesclass.blogspot.com/2013/03/keeping-classroom-clean.html 


Classroom Spaces That Work - Chapters 1 & 2 by Kayla Stanek

Chapter 1 

"This room was made for you and me." 


3 Goals of Setting up a Classroom for Students' Needs: 

  1. The classroom should fit the range of physical sizes of the group. 
  2. The classroom should accommodate children with special needs. 
  3. The classroom should support students' developmental needs: emotional, social, cognitive, and physical (Clayton, 2001). 
Before teachers can set up their classrooms, they need to learn as much as they can about their students and their needs, including special and developmental needs. Teachers can do this by gathering information from families and former teachers. I believe keeping students in mind is an essential part of setting up a classroom. I also believe students should feel welcomed, comfortable, significant, and at home in their classrooms. If they do not, little can be taught and learned. 

Classroom Design

Teachers should involve students because it...
  • enlivens the process
  • gives students a sense of ownership
  • increases their cooperation and investment in making the design work (Clayton, 2001). 
Students can also resolve space problems that arise in the classroom. I think this is a great way for students to play an active role in their own classrooms and to develop problem solving skills. 

Example in the Classroom 


  • The Birthday Cluster Exercise, which organizes the birthdays of students, allows teachers to anticipate the changes that will occur in their student's development throughout the school year (Clayton, 2001). I found this beneficial because teachers can organize their classroom to meet the needs of their students and know when to make any necessary adjustments.


Technology


  • Birthday Calendar + is a free app that includes a calendar, birthday reminders, and countdowns. This app could help teachers using the birthday cluster exercise. Teachers can put the students' birthdays in the calendar and receive a reminder on their phone or iPad about an upcoming birthday. They can also use the countdown on the app and make a countdown in the classroom. 





Resources 
  • Clayton, M. (2001). Classroom Spaces That Work. Turner Falls, MA: Northeast Foundation for Children, Inc. 


Chapter 2

"Cluttered rooms lead to cluttered minds." 


Goals of an Orderly Classroom

An orderly classroom will:
  • have the teacher as a facilitator classroom management
  • promote students' sense of independence and self-reliance
  • help students make purposeful choices and maintain focus
  • encourage respect for the classroom 
  • create a safe environment in which students can take risks in learning (Clayton, 2001). 
It is also important for classrooms to be predictable. Within the first weeks of school, teachers should go over the classroom routines and show the students where items are located. Teachers should also keep the classroom design the same, besides minor adjustments, so students stay comfortable with their environment. 

Furniture, Materials, and Storage in the Classroom

All furniture and materials should:
  • have a clear purpose that is relevant to children's development and the curriculum
  • be actively used for most of each day (furniture)
  • be used at least every two years (materials)
  • be easy to clean
  • be in good condition and safe for children to use (Clayton, 2001). 
Furniture and materials are essential parts of the classroom. However, unnecessary furniture and materials can lead to a cluttered classroom. I think teachers should get rid of furniture that has no clear purpose and create pathways so children can move safely and easily around any furniture in the room. I also think teachers should organize materials as often as they can and have students help. This will help students become familiar with the materials in their classroom. 

Every student should have two spaces for:
  1. learning materials
  2. personal belongings (Clayton, 2001). 
In my classroom, I would have a work pocket on the back of each student's chair to hold learning materials, such as academic folders, notebooks, and texts. I like how work pockets provide students with individual storage for their learning materials and how they allow for more storage area in the classroom. 

Examples in the Classroom


  • The Traffic Flow Exercise helps teachers anticipate the natural traffic patterns that will occur in the classroom (Clayton, 2001). I would use this exercise to look at my classroom design and make any adjustments to the traffic pathways so my students can move around the classroom safely, easily, and responsibly. 
  • Teachers can switch from having a list of supplies for parents to buy to having a community supply system where all supplies are shared by everyone. A community supply system makes for a more peaceful classroom since children do not argue or feel inferior about their supplies (Anderson, 2010). This can also lead to more storage for students' learning materials and personal belongings since the supplies would be kept in an area that all students can access. 

Technology


  • Classroom Set-Up Tool from Scholastics is an easy-to-use, virtual layout tool that helps teachers design classrooms. Teachers include room shape, furniture, desks, and students in their design. They can also use the traffic flow exercise and include arrows of the most heavily-travelled paths in the classroom once they print out the layout. 
Classroom Set-Up Tool 



Resources 
  • Anderson, M. (2010). Community Supplies [Web log post]. Retrieved from https://www.responsiveclassroom.org/blog/every-teacher-tips-community-supplies
  • Clayton, M. (2001). Classroom Spaces That Work. Turner Falls, MA: Northeast Foundation for Children, Inc. 

Wednesday, March 5, 2014

Instructional Strategy- Modeling & Metacognition by Kayla Stanek

What is Modeling?

Modeling is a straightforward, seven step technique that's very effective for teaching procedures and routines (Wilson, 2012). 

The Seven Steps for Modeling: 
  1. Say what you will model and why.
  2. Model the behavior. 
  3. Ask students what they notice. 
  4. Invite one or more students to model. 
  5. Again, ask students what they notice. 
  6. Have all students practice. 
  7. Provide feedback (Dention & Kriete, 2000)

What is Metacognition? 

Metacognition, otherwise known as "thinking about thinking,"refers to people's abilities to predict their performances on various tasks and to monitor their current levels of mastery and understanding (National Research Council, 2000).

The Three Steps for Teaching Metacognition: 

  1. Model your own thinking. 
  2. Scaffold the thinking. 
  3. Facilitate and provide opportunities to notice thinking (Taylor, 2012). 

Why am I using this instructional strategy? 

In modeling, students... 

  • are shown exactly what teachers expect them to do 
  • learn why the skill or routine is important
  • create a mental image of what's expected
  • do the noticing
  • have a chance to practice and gain expertise 
  • receive immediate feedback (Dention & Kriete, 2000).

In metacognition, students...


  • become aware of their strengths 
  • recognize what areas they need improvement in
  • become aware of strategies that are useful to their own learning (Taylor, 2012). 


Modeling a Geography Activity

Making a Topographic Map of a Friend's Face (Rhatigan & Smith, 2002)

  1. Tell the students that they are going to become cartographers and make a topographic map of their partner's face to show their elevation and contour lines. (Say what you will model and why)
  2. Show the students how to mix the ingredients together in a bowl and then paint a student volunteer's face. Explain to the students that they will mark the highest points on their partners' faces with a dot to represent elevation and a circle around the dots to represent contour lines.  (Model the behavior)
  3. Ask the students what they notice. Clarify that you are gently painting and marking the highest points (elevation) with dots and circles (contour lines) around them. (Ask students what they notice)
  4. Invite one or two students to help you model the activity. Have one student paint the rest of the features. Have another student carefully lay a piece of tissue paper over the student's face and help press it against his or her skin so it sticks to all the contours. (Invite one or more students to model)
  5. Ask the students again what they notice about the students modeling. (Again, ask students what they notice)
  6. In one swift motion, peel the paper off the face and lay it flat on a table to dry. Show the topographic map to the students and inform them that it is their turn to be cartographers. (Have all students practice)
  7. Walk around while the students are painting one another's faces and give them feedback. (Provide feedback)

Using Think-Pair-Share to Stimulate Metacognition

Discussion on Through My Eyes by Ruby Bridges 

  1. Announce a discussion topic or problem to solve. (How do you feel on your first day of school? Compare or contrast it to Ruby's first day at an all white school.) 
  2. Give students time to think about their answer. 
  3. Have the students pair with their 12 o'clock buddies to discuss their ideas (Jones, 2000). 
  4. Have a few students share their ideas with the class (Instructional Strategies Online, 2014) 

Modeling & Metacognition in Technology

ShowMe Interactive Whiteboard 


  • This app offers basic audio and screen recording features, which allows students to "think about thinking" out loud. For instance, students can a receive real-world math problem and solve it orally and visually by using this app. They can post their response to the teacher's page on the app's website (set to private). Then, the teacher can assess the students and send their responses to classmates to view, evaluate, and respond (Magiera, 2011). 
  • Teachers can also use this app to show the modeling process so students can play it at a later time. 

ScreenChomp

  • This app allows students to capture their interactions and audio instructions on a plain background or an image from their iPad camera roll. They can sketch out their ideas and talk through the "how" and "why" of it all, which is part of metacognition. Students can also stop and share their video "snack" to ScreenChomp.com to generate a simple web link they can paste anywhere. 
  • Teachers can also use this app to record the modeling process so students can play it at a later time. 


Resources